Recommend a defense to 1NT (for a novice)
#3
Posted 2013-June-20, 00:17
#4
Posted 2013-June-20, 01:09
- could it be 5-4 majors (either way around), or is it always 5-5?
- if they could be different lengths, how does advancer (overcaller's partner) ask which is better?
- what strength could it be? What's the minimum (so advancer can judge penalty risk) and maximum (so advancer knows when to defend)?
- what do advances mean? Some number of hearts/spades should almost always be to play; you want to know whether any ♦ or ♣ bids are natural or not.
I agree that it's probably the best method to start with (and one of the best to continue with) against any strength of no-trump.
#5
Posted 2013-June-20, 01:21
CamHenry, on 2013-June-20, 01:09, said:
- could it be 5-4 majors (either way around), or is it always 5-5?
- if they could be different lengths, how does advancer (overcaller's partner) ask which is better?
- what strength could it be? What's the minimum (so advancer can judge penalty risk) and maximum (so advancer knows when to defend)?
- what do advances mean? Some number of hearts/spades should almost always be to play; you want to know whether any ♦ or ♣ bids are natural or not.
I agree that it's probably the best method to start with (and one of the best to continue with) against any strength of no-trump.
Anyone care to answer all these questions? Keep it simple (at novice level).
#6
Posted 2013-June-20, 02:03
CamHenry, on 2013-June-20, 01:09, said:
It could be 5-4 (I strongly recommend this).
Quote
With 2♦ (this is completely standard).
Quote
This one depends very much on the vulnerability. I would say normally 8+ hcp (provided they are mostly in your suits) should be enough when NV and 10+ when V. Of course HCP is not the best measure but this post is meant to keep it simple. If you're 5-5 you should add another 2 points or so. There is no maximum except you are unlikely to have more than (say) 16 after a 1NT opening and when you have a shapely hand. Overcaller's partner should always assume that overcaller has a minimum and he will usually be right.
Quote
2♦=asks for longer suit, then any major suit bid is invitational, e.g.
1NT-2♣-p-2♦
p-2♠-p-3♥=invitational with hearts. note that opener should
2♥, 2♠=preference
2NT should be a strong ask but you don't really need it (one decent scheme is 3♣=minimum, 3♦=5-5 any hand, 3H/3S=5-4 non minimum (technically it is cleverer to bid your 4-card major here but I wouldn't bother - like I said this bid doesn't come up so often...))
3m should be natural and forcing but again this hand doesn't often come up
3♥/3♠=4+card fit, 6-9 (I don't like "purely preemptive" or "to play" bids here, overcaller should know what his partner has so he can raise to game)
3NT= to play
4♣/4♦=I guess flag would be best but just don't bid 4m!! splinters for an unknown major don't make that much sense
4M=to play.
You should bid 99%+ of the time one of 2♦, 2M, 3M, and 4M. Ignore the rest of the foregoing.
George Carlin
#7
Posted 2013-June-20, 02:24
#8
Posted 2013-June-20, 02:56
#9
Posted 2013-June-20, 03:17
Opponents have announced they have a minimum of 15 HCP. At a novice level it is a good tactic to simply assume we don't have game on our side. Obviously this won't always be true, but the exceptions shouldn't bother you at this moment.
As long as you play at the 2 level with 7/8 trumps and at the 3 level with 9, you will be protected by law of total tricks against bad scores regardless of your strength (meaning that if they double you and put you downs, it shouldn't compensate their game or slam bonus). This is an oversimplification obviously, vulnerability also matters but its a good general approach.
For example, I have 6 hearts, RHO opens 1NT, it doesn't really matter if I have 5 HCP or 12, I will bid 2♥ because I wanna play 2♥.
Now responder bids a natural 2♠, and partner who has 3 hearts himself, bids 3♥. He might have 7 HCP, or maybe he has 10, but it doesn't matter either.
We end up playing 3♥ with 9 trumps, that is a good score for us no matter what strenght we have:
-we could be doing it with 12 combined HCP doubled (they make game and we will go 1 or 2 down wich scores less)
-we could have 18 combined (making would be great, but if we go down and get -100 at worse, we are winning the hand against their making partscore with 22 combined)
-we could do it with 22 combined (we are in a good contract we deserve).
#11
Posted 2013-June-20, 08:38
CamHenry, on 2013-June-20, 01:09, said:
- could it be 5-4 majors (either way around), or is it always 5-5?
What about 4-4?
CamHenry, on 2013-June-20, 01:09, said:
I find the underlined bit intriguing. If this is accurate, why has so much energy been wasted in creating other defensive methods?
#15
Posted 2013-June-20, 08:51
plum_tree, on 2013-June-20, 08:42, said:
Partly, because the energy has likely been expended by people who like tinkering with system.
Playing Landy rather than natural gives a significant benefit, IMO, at relatively little cost in terms of complexity. By contrast, the benefits of more complicated methods over Landy are less significant, and much more discussion is required.
Also, some of the better methods add to Landy rather than replacing it: a 2♣ overcall still shows the majors, but now a 2♦ overcall is also conventional.
#16
Posted 2013-June-20, 09:01
plum_tree, on 2013-June-20, 08:46, said:
What do you do with a classical misfit? E.g. partner bids 2♣ (Landy) over the opponents 1NT and you hold both minors? You see trouble looming and want to end the auction as soon as possible?
Pass if you feel like it, a 5-1 in 2♣ is better than a 4-2 in 2♠ because if you get doubled you are too high to escape.
If partner is vulnerable he is most likelly 5-5 majors, so do not pass 2♣ with only 5, the 5-2 major fit will be sound. With any 3 card major you shouldn't pass either.
#17
Posted 2013-June-20, 09:14
plum_tree, on 2013-June-20, 08:38, said:
Landy is good for a specific and important hand type but the system is still quite defensive by nature. Most of the other methods that have been developed try to get into the auction on additional hand types. So going from Landy to Multi-Landy means you can now show 5M4m hands which were a problem before. Switching to Asptro or a related scheme also gives you the 4M5m hands (albeit with compensating disadvantages). Whenever you see a compley 1NT defence, you can be sure that the creator is trying to get more opportunities to bid without losing any of the important hand types.
plum_tree, on 2013-June-20, 08:46, said:
What do you do with a classical misfit? E.g. partner bids 2♣ (Landy) over the opponents 1NT and you hold both minors? You see trouble looming and want to end the auction as soon as possible?
If you have long clubs then you can pass. if not, just bid the better major, or bid 2♦ if both majors are equal length. Sometimes the opponents even rescue you here if you have not tipped them off that the hand is a misfit.
#18
Posted 2013-June-20, 09:25
Zelandakh, on 2013-June-20, 09:14, said:
Indeed. JLOGIC has argued persuasively that most overestimate the gains from having ways to get in on other handtypes and to distinguish between 6M and 5M4m.
Landy is there to be abused. Getting in on most hands with 5-4 majors is just such a big gain. It wouldn't occur to me that it might "usually be 5-5", even vulnerable.
#19
Posted 2013-June-20, 10:28
plum_tree, on 2013-June-19, 22:51, said:
- Landy: 2♣ = majors (then 2♦ = no preference). 2N = minors, Others = Natural.
- Crowhurst (or a modern spin-off): 2♣ = Majors, 2♦ = 6+ M (then 2♥/♠ = pass/correct). 2♥/♠ = 5+ bid M, 4+ m, 2N = Minors. Others = Natural.
- Astro (or a variant): 2♣ = ♥ and another. 2♦ = ♠ and another. 2N = Minors.. Others = Natural..
- Sharples: 2♣ = 4+ ♠ (2 or 3-suited). 2♦ = equivalent to a T/O double of ♣s. 2N = Minors. Others = Natural.
- Outred: Double = 9+ HCP, two or three-suited. Others = Natural.
Landy is simple and effective although the natural 2♦ overcall is of doubtful effectiveness. Crowhurst (and variants) are popular and fashionable but quite sophisticated and seem to give opponents useful options. Astro is out of fashion. Sharples is also unfashionable but is simple and works OK. Outred is peculiar but simple and effective.