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What does your jump reverse mean? Could it invite game?

#1 User is offline   silvr bull 

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Posted 2015-March-05, 04:38

What meaning does your partnership give to a jump reverse? For example:
1-1
3
or
1-1M
3

The hand that raised this question was:


None of the pairs with the N-S hands bid the slam. In our K-S style, the 2S bid shows 4 card support and the equivalent strength of a strong 1NT open. A jump to 3S instead would have shown a stronger hand than North had. Even if North stretches to jump to 3S, and South stretches to que 4D, it is unlikely that we would get higher than 4S.

The stiff H in North is the key to considering a slam with only 24 HCP. My thought (after the hand) is that a reverse by North would be a one round force, so a jump reverse would not simply be a stronger bid, but would have a different meaning. A H splinter seems right to me, but it could be only an invitational raise to 2.5S and not be a game force. North could use the jump reverse as a splinter that invites to game if South has no wasted values in Hs. Then North could pass if South bids only 3S. Conversely, the jump reverse would set Ss as trump, so 3NT by South would not be natural to play. Instead, South's 3NT would show at least mild slam interest, and would ask North to que on the way to 4S. If we had discussed this meaning, my preferred auction would be:
1D-1S
3H-3NT
4C-4D
4S-4NT RKC to 6S

Does anyone have a better way to bid this slam, or have a better meaning for a jump reverse?
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#2 User is offline   helene_t 

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Posted 2015-March-05, 04:50

The mini splinter is fine but if North has Qxxx-x-Axxx-AKQx the five level is not safe so I don't think it is easy to bid this slam.
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#3 User is offline   PhilKing 

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Posted 2015-March-05, 06:30

If you are playing KS, I think there is a much better use for the jump to 3. Play it as showing (17)18-19 balanced with 4-card support.

Regardless of this, I think playing minisplinters is a mistake, since it leaks more information than it is worth. Once you switch to this treatment, the direct raise to three can show an unbalanced raise with real clubs. Over that you should play step one as asking for a shortage and other bids to show a shortage (eg 1-1-3-3NT would show a SPADE shortage).

Back to the actual hand, I agree you are just worth a raise to Two, which is typically stronger than normal in KS. However, if you think about it, the South hand is worth a relay, but you still have no clear solution. Over 2NT, North jumps to 4, and South does not have security to go past game.
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#4 User is offline   gszes 

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Posted 2015-March-05, 07:37

View Posthelene_t, on 2015-March-05, 04:50, said:

The mini splinter is fine but if North has Qxxx-x-Axxx-AKQx the five level is not safe so I don't think it is easy to bid this slam.


the five level is not safe:) to me the 5 level is safer than most of my grand slams:))))
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#5 User is offline   aguahombre 

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Posted 2015-March-05, 09:05

View Postsilvr bull, on 2015-March-05, 04:38, said:


The hand that raised this question was:



The stiff H in North is the key to considering a slam with only 24 HCP.

Although my different way of thinking about this hand might not result in slam, here --- it could be a start.

The "key" to considering slam with a low HCP count is only peripherally the Stiff Heart or a Stiff Club, for that matter. The real key is for South to know Opener has an unbalanced Hand and visualize eleven tricks in Spades and Diamonds, thus explore for a 12th trick and lack of two quick losers.

We don't have the methods. If North made an extremely froggy 3S Rebid, maybe; but that won't happen.

KXXX
AXX
AXXXX
X would be fine...20, not 24, HCP.
"Bidding Spades to show spades can work well." (Kenberg)
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#6 User is offline   Cyberyeti 

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Posted 2015-March-05, 09:50

View Postaguahombre, on 2015-March-05, 09:05, said:

Although my different way of thinking about this hand might not result in slam, here --- it could be a start.

The "key" to considering slam with a low HCP count is only peripherally the Stiff Heart or a Stiff Club, for that matter. The real key is for South to know Opener has an unbalanced Hand and visualize eleven tricks in Spades and Diamonds, thus explore for a 12th trick and lack of two quick losers.

We don't have the methods. If North made an extremely froggy 3S Rebid, maybe; but that won't happen.

KXXX
AXX
AXXXX
X would be fine...20, not 24, HCP.


Can't S flag up the possibility of slam if N controls / with a 4 bid ?
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#7 User is online   mikeh 

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Posted 2015-March-05, 10:28

In answer to the OP: there is no such thing as a jump reverse. As you noted, a reverse is forcing. Bridge bidding is difficult enough without using 2 bids to convey almost identical information. Therefore 3 is a splinter.

Regardless of basic system, one can choose to play 3 in several ways. I agree with PK that using 3 as a mini-splinter is a bad idea. My own preference is to use it as an invitational or better splinter, reserving 4 as void showing, with a good hand.

I play a weak notrump, with the added feature/restriction that a single raise promises 4 card support. This can be sub-optimal on some hands where opener has a rebid problem but on hands like this pays dividends. Responder knows that opener has either a balanced strong 1N or shape. Responder is worth a relay and then it comes down to method. I note that PK suggests that opener would bid 4, presumably a splinter. That sort of relay structure is better than nothing, but a serious partnership will have a more complex method. We use the first step to promise an unspecified shortness, and responder can ask. We'd still get to the 4-level to show the heart stiff, but it would be via 4, allowing a 4 cue....I doubt we'd find the slam even after that, since it would require at least one of the partners to take a rosy view of their hand to push to the 5-level.
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#8 User is offline   aguahombre 

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Posted 2015-March-05, 11:52

View PostCyberyeti, on 2015-March-05, 09:50, said:

Can't S flag up the possibility of slam if N controls / with a 4 bid ?

First, South has to know North has 4-5 in the point suits in order to visualize those possible 11 tricks. Then, he has to know one of those offsuit controls is a bullet or void (a trick). Then confirm the two key pointed suit cards.

North cannot take over instead because he won't know the spade trick count.
"Bidding Spades to show spades can work well." (Kenberg)
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#9 User is offline   Cyberyeti 

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Posted 2015-March-05, 12:12

View Postaguahombre, on 2015-March-05, 11:52, said:

First, South has to know North has 4-5 in the point suits in order to visualize those possible 11 tricks. Then, he has to know one of those offsuit controls is a bullet or void (a trick). Then confirm the two key pointed suit cards.

North cannot take over instead because he won't know the spade trick count.


I would have thought S has shown two doubletons with no controls by the 4 bid so N knows he needs at least ace in one and a control in the other, but yes, S could be 5-4 although I'd expect him to have quite a bit more in that case.

What do people bid 3 on after 1-1-2 ?
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#10 User is offline   mike777 

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Posted 2015-March-05, 13:30

It seems that a good start is:

1d=1s
3h=4d
?
---


Your suggested auction is also ok.
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#11 User is offline   aguahombre 

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Posted 2015-March-05, 19:33

View PostCyberyeti, on 2015-March-05, 12:12, said:

I would have thought S has shown two doubletons with no controls by the 4 bid so N knows he needs at least ace in one and a control in the other, but yes, S could be 5-4 although I'd expect him to have quite a bit more in that case.

That's my problem. If South is 5-2-4-2 with no controls in the doubletons, his "quite a bit more" wouldn't existent or wouldn't be helpful. Anyway. I am not saying no one can do it...just that we couldn't.
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#12 User is offline   Phil 

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Posted 2015-March-06, 01:05

View PostPhilKing, on 2015-March-05, 06:30, said:

If you are playing KS, I think there is a much better use for the jump to 3. Play it as showing (17)18-19 balanced with 4-card support.


Why limit it to KS?
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#13 User is offline   Cyberyeti 

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Posted 2015-March-06, 04:02

View Postaguahombre, on 2015-March-05, 19:33, said:

That's my problem. If South is 5-2-4-2 with no controls in the doubletons, his "quite a bit more" wouldn't existent or wouldn't be helpful. Anyway. I am not saying no one can do it...just that we couldn't.


Hang on, AQxxx, xx, KQxx, xx is also a cold 6 with a club going on the diamond and a heart ruffed in dummy.
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#14 User is offline   helene_t 

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Posted 2015-March-06, 04:03

I have come across a few pairs that play it as natural. With GF values and 6-5 you reverse and then reverse again (for example over partner's Ingberman signoff). The reverse jump shows less than that so p can pass with a 5215 6-count or such.
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#15 User is offline   keithhus 

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Posted 2015-March-06, 05:51

This is at a tangent to the question but what's the view on what I would have done viz;
As N I would have bis 3S. Then as South I would have bid gerber and then bid 6S.
Please bear in mind I am a beginner, trying to improve my bidding,. At present I am making too many mistakes when playing online, would this have been another? Thank you
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#16 User is offline   fourdad 

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Posted 2015-March-06, 06:05

View Postmikeh, on 2015-March-05, 10:28, said:

In answer to the OP: there is no such thing as a jump reverse. As you noted, a reverse is forcing. Bridge bidding is difficult enough without using 2 bids to convey almost identical information. Therefore 3 is a splinter.

Regardless of basic system, one can choose to play 3 in several ways. I agree with PK that using 3 as a mini-splinter is a bad idea. My own preference is to use it as an invitational or better splinter, reserving 4 as void showing, with a good hand.

I play a weak notrump, with the added feature/restriction that a single raise promises 4 card support. This can be sub-optimal on some hands where opener has a rebid problem but on hands like this pays dividends. Responder knows that opener has either a balanced strong 1N or shape. Responder is worth a relay and then it comes down to method. I note that PK suggests that opener would bid 4, presumably a splinter. That sort of relay structure is better than nothing, but a serious partnership will have a more complex method. We use the first step to promise an unspecified shortness, and responder can ask. We'd still get to the 4-level to show the heart stiff, but it would be via 4, allowing a 4 cue....I doubt we'd find the slam even after that, since it would require at least one of the partners to take a rosy view of their hand to push to the 5-level.


I concur that "jump reverse" is a fabrication. It is JUMP SHIFT is it not?

1-1-3-4-6

4 showing a double fit and the slam, with the lone heart and club control is then worth a shot.
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#17 User is offline   PhilKing 

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Posted 2015-March-06, 06:43

FWIW, none of the solutions recommending a 3 raise are consistent with KS.

KS uses a stronger than normal raise to 2M - it shows either an unbalanced hand with four trumps or a strong no trump with 4 trumps, so 3 show a much better hand. As MikeH says, a decent relay over 2 can identify the heart shortage in time to make bidding slam realistic, or as Cyberyeti implied, we can use 3 as a natural slam try.
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#18 User is offline   daffydoc 

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Posted 2015-March-06, 06:47

All my partnerships - and with any expert with whom I do not have an explicit agreement- would play this as a mini splinter - does not promise significant extras. daffydoc
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#19 User is offline   ArtK78 

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Posted 2015-March-06, 07:14

I have always referred to the bid as a jump reverse.  But that is a quibble.

I play it as a split range splinter - either invitational to game or too good for a game forcing splinter.  I play the jump to the 4 level as a game forcing but limited splinter. Responder treats the bid as an invitational splinter and bids accordingly.  If opener has the monster splinter, he will bid again over a signoff.
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#20 User is offline   Trinidad 

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Posted 2015-March-06, 07:15

View Postfourdad, on 2015-March-06, 06:05, said:

I concur that "jump reverse" is a fabrication. It is JUMP SHIFT is it not?

A jump shift is the bid of a new suit ("a shift"), one level higher than the minimum required level (with a jump).
A jump reverse is a reverse (a bid in a suit that partner has skipped in the auction), one level higher than the minimum required level (with a jump).

A bid like 1-1; 3 is a jump reverse, because 2 is a reverse and 3 one level higher than 2.

I would say it is standard to play a jump reverse to show a splinter. (The bid is a jump reverse, its meaning is a splinter.)

I like to play that the cheapest jump reverse shows an 18-19 (semi-)balanced hand with 4 card support.

Rik
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