nekthen, on 2018-September-02, 02:05, said:
It also illustrates the power of controls
Who thinks this hand is worth a splinter?
How about using a splinter as a dual range bid? The hand above would be a typical lower range where responder wants to A) bid game, and B) not raise slam interest, and C) reduce the opportunity for the opps to find a fit. After opener bids game, responder would pass with the low range splinter.
The high range would be much stronger, and responder would bid again even if opener gives no immediate encouragement. I agree with this exchange:
pescetom, on 2018-September-01, 14:35, said:
FWIW I am of the opposite opinion. There are many alternative ways of conveying a mild or strong slam try, none of which require or benefit from eating up large amounts of bidding room. The best justification for such an apparently paradoxical action is to preempt the opponents in a situation where they probably have game themselves and you have strength only in attack. As such I will cheerfully bid a splinter with values that do not quite guarantee game but do paint a "picture" of my hand and our limited options.
ggwhiz, on 2018-September-01, 14:41, said:
I don't disagree as long as the splinter is well defined but if you play this way responders hand is NOT a suitable splinter.
pescetom, on 2018-September-01, 15:04, said:
I agree perfectly, I had not seen the responder's hand now posted.
With that hand I would use whatever mechanism is available to show game forcing fit at low level and initiate control-bids.
The OP North hand (Kxx Axxxxx Axx x) would be in the middle between the two ranges. North might be better positioned by bidding a J2NT instead of a splinter, and taking control of the auction. Then North would primarily receive information instead of giving it. Imagine how North would proceed if South shows a D or a S stiff or void in response to J2NT.