Blue Team Club Interested in People Who Play This System
#1
Posted 2010-November-01, 22:01
Terence Reese explained this system in his book "The Blue Team Club" published by Farber and Farber ISBN 0 571 09265 9
#2
Posted 2010-November-01, 22:52
gejcl, on 2010-November-01, 22:01, said:
Terence Reese explained this system in his book "The Blue Team Club" published by Farber and Farber ISBN 0 571 09265 9
I played this.....long ago..loved it....let me know..
#3
Posted 2010-November-02, 06:42
Look back to it's precursor: Roman to ask why this/these changes.
Then you can develop a very powerful, robust system.
Blue was far ahead of its time -- many aspects deserve expert acceptance.
#4
Posted 2010-November-02, 09:04
The system also suffered in competition when you canapéd, a bigger issue these days when everyone is more likely to bid.
Paul
#5
Posted 2010-November-03, 07:55
I think Benito might have been referring to Ambra.
http://www.eclipse.c...a5046/ambra.htm
http://bridgepost.bl...with-twist.html
C3: Copious Canape Club is still my favorite system. (Ultra upgraded, PM for notes)
Santa Fe Precision ♣ published 8/19. TOP3 published 11/20. Magic experiment (Science Modernized) with Lenzo. 2020: Jan Eric Larsson's Cottontail ♣. 2020. BFUN (Bridge For the UNbalanced) 2021: Weiss Simplified ♣ (Canape & Relay). 2022: Canary ♣ Modernized, 2023-4: KOK Canape.
#6
Posted 2010-November-18, 06:28
I am interested in playing the Blue Club.
I have "The Italian Blue Team Bridge Book" by Garrozzo and Forquet. I do not know how different the Reese book might be. I am playing a complicated version of Precision now on BBO. I am not a world class player but I am willing to work at a system.
#7
Posted 2014-March-02, 18:29
Not long after I started playing Blue Team, my partner and I had an auction I'll never forget: (silent opponents) 1♣-1♠-7NT. I claimed before the dummy came down. The opponents looked at the cards, shook their heads, and put their cards back in the board.
Regardless of what anyone thinks about the pros and cons of the system in today's world of hyperactive bidding, there's one thing that will never change: it's fun to play and that can be very valuable in maintaining your partnership morale when things aren't going well. Even if you and your partner aren't playing your best bridge, you both know that you'll have system victories sooner or later.
Here's an example. I was playing in a regional open knockout against a team considered vastly better than mine at the time. They picked up many small gains against us and were smiling smugly as we neared the end of the match. Then we had a beautiful one club auction to reach a cold vulnerable slam in spades. Suddenly, they weren't smiling any more.
The declarer at the other table tried a safety play that actually caused him to go down in four spades. We eventually lost the match but watching their faces was worth more than any number of master points we might have won.
At matchpoints, Blue Team Club is very much anti-field, which can work for you or against you, depending on the boards you're dealt. But it can be devastating at IMPs. Very few players these days have experience playing against four-card majors and constantly find themselves unable to get into the auction when they own the hand.
Garozzo's statement that the system that won him so many world championships "is not good enough for top-level play today" is disappointing but doesn't change the fact that I will always love the system. I think Benito has forgotten how much fun he had playing it and would change his mind if he tried it again today.
#8
Posted 2014-March-02, 19:56
paulg, on 2010-November-02, 09:04, said:
The system also suffered in competition when you canapéd, a bigger issue these days when everyone is more likely to bid.
The sequences after a 1NT response are not one of Blue Team's strengths any way you look at it.
One solution to the 5-4 major problem is to play a reverse Flannery, 2♦ or 2♥ if you have another use for 2♦, showing 5♠ and 4♥, Then the 1NT sequence would show 4♠ and 5+♥. You could also play normal Flannery but it seems more natural to me to reverse the suits.
#9
Posted 2014-March-02, 20:08
PrecisionL, on 2010-November-03, 07:55, said:
Blue Team was based on Neopolitan club with a few tweaks here and there, and was "invented" before Garozzo joined the Blue Team. Bidding theory and the complexity of conventional sequences has exploded since the 60's, so the old Blue Team club system as played is pretty obsolete without a major overhaul to refine and better define sequences.
#10
Posted 2014-March-02, 21:09
1S-1N, 2H =11-15 5S/4H
1H-1N, 2S=15-16 5S/4H
1S-1N, 3H=15-16 4S/5H
1H-1N, 2H=11-15 could be 4S/5H
which at least disambiguates the auction 1S-1N, 2H
I'm not sure how closely MacMillan's book reflects Blue Team Club
#12
Posted 2014-March-02, 22:30
straube, on 2014-March-02, 21:09, said:
1S-1N, 2H =11-15 5S/4H
1H-1N, 2S=15-16 5S/4H
1S-1N, 3H=15-16 4S/5H
1H-1N, 2H=11-15 could be 4S/5H
which at least disambiguates the auction 1S-1N, 2H
I'm not sure how closely MacMillan's book reflects Blue Team Club
Simply Blue is a bad joke written by someone who never came close to understanding the system. Don't waste your money on it. Anyone can publish a crock of ***** that looks authoritative and convince people to buy it.
#13
Posted 2014-March-02, 22:59
johnu, on 2014-March-02, 19:56, said:
One solution to the 5-4 major problem is to play a reverse Flannery, 2♦ or 2♥ if you have another use for 2♦, showing 5♠ and 4♥, Then the 1NT sequence would show 4♠ and 5+♥. You could also play normal Flannery but it seems more natural to me to reverse the suits.
Every systemic agreement is a tradeoff. You give something to get something. In Blue Team Club, the ambiguous major-minor and 1♦-1x-2♣ sequences are designed to occur in auctions that end in partials. When it goes 1♠-1NT-2♦ (nine+cards in two suits), responder may guess wrong and play in a 4-3 fit instead of a 5-3. Big deal. It's occasionally disastrous at matchpoints but the system was designed to win team events and that's why it's a good tradeoff. Accuracy in game and slam auctions is much more important than partials.
The exception, as everyone points out, is 1♠-1NT-2♥. That ambiguity can cost you a game when you have a 5-3 major fit and don't know it. That's why I play 2♦ Reverse Flannery. In my experience, it works better than normal Flannery because knowledge of opener's 5-4 shape gives responder a huge advantage in competitive auctions. And when it goes 1♠-1NT-2♥, responder knows that opener has at least five hearts.
The sequence 1♠-1NT-2♥-3♥-4♥ often results in a game swing. The standard and 2/1 bidders' auctions go 1♥-1NT (forcing)-2♣ because they don't have enough to reverse and responder can't evaluate his spade holding.
There are a few other modifications that make the system more playable than it was in the past:
INT is 15-17 with your normal structure. With 12-14 and 3-3-2-5, open 1♦ and announce "could be only two." Big deal.
1♠-2♥ promises five hearts with no longer suit.
Interference Over 1♣:
Pass = negative
Double = semipositive
Suit = natural, GF (may or may not promise 3+ controls per agreement)
Notrump = balanced, GF, stopper
Cue = balanced, GF, no stopper
When there's interference, you don't want to make your first natural bid on the five-level.
#16
Posted 2014-March-03, 07:03
-P.J. Painter.
#18
Posted 2014-March-03, 08:28
#19
Posted 2014-March-03, 10:38
Balrog49, on 2014-March-02, 22:30, said:
#20
Posted 2014-March-03, 11:03
straube, on 2014-March-03, 00:29, said:
One of the first mistakes a beginner makes is a strong canape (reverse or jump shift) with 15-16 HCP, nine cards in two suits, and scattered values. A strong canape normally promises ten cards in the two suits. When made with only nine cards, the values must be very concentrated. Responder knows that aces in the side suits are valuable cover cards but kings are of questionable value unless the lead is coming up to them.
With those unsuitable hands, describe your distribution as if you held a minimum and show your extra values later. If responder makes a two over one there will be no problem. If responder bids on the one level and his hand is worth only one bid, you probably aren't missing a game. And if you play Reverse Flannery, you never have to make a bad reverse with 5♠-4♥.