mycroft, on 2026-January-31, 09:39, said:
I don't know if I agree with the previous calls, but after 3♣, I would counter-try if possible. Sometimes we have a "help in one of N suits" try and no bid to show that; so sometimes the counter-try works.
I can see this being "I have help in clubs and control diamonds in case you actually have a slam try", but 4♦ is right there, unambiguous (unless you think it's a splinter control; weird, but it might fit meta-agreements). But the number of times that's actually helpful, compared to "look, I have a max for my bidding. I don't have help in your suit, but if you have help in mine, it might not matter".
I, too, prefer three-way (Kokish) GTs, even if 9 times out of 10, my "trump game try" is "I know you have bad trumps, I'm pre-competing on AKJTxx". But if you don't play them, you don't play them.
I should have been more specific/precise. When partner makes a long suit or help suit try, if I can't accept but have a useful hand...just nothing useful in his try suit, I make a counter-try by bidding a suit below 3M (if available) to say: I like my hand but your try didn't mesh. So if this info about another suit helps, go ahead and bid game.
This works in more than one way. Opener may have a hand with which he could make a try in either of 2 suits. Playing this method, he always makes the try in the lower suit, preserving room for responder to make a counter try with the appropriate hand. If he makes his try in the higher suit, responder won't have room below 3M.
The corollary is that to show an acceptance of opener's initial try and to cater to the rare time it was a slam move, responder cuebids ABOVE 3M but below 4M. So on the example hand, make it (if your methods allow/require 2S initially) Kxxx xxxx Axxx x, this hand has slam interest opposite something like AJxxxx Ax Kx AKxx
'one of the great markers of the advance of human kindness is the howls you will hear from the Men of God' Johann Hari