Hi
I would be interested to know how other players counter a Multi Landy 2D bid (normally showing a 6 card major) after they have opened 1NT (weak)
What are the best ways (your way) of using an immediate double and a delayed double?
(a) 1NT (2D) X?
or
(b) 1NT (2D) Pass  (2Ma)
    P   P    X?
© 1NT (2D) P  2NT
    3Ma  P   X?
thank you in advance for your answers
regards
Brian Keable  (alias "thebiker")
						
						
						
					
					
				
		
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Countering Multi Landy 2D over a weak NT
				
						#2
						
								 
							  
								
						
					
				
				Posted 2011-August-07, 06:25
						There are several options. Here are a few:-
1) "stolen bid": X = Stayman; bidding is natural or follows your leb/rub pattern if you play that; delayed double is typically t/o
2) "multi defence": play your usual multi defence, eg (Dixon) X = values or v strong; 2M = weak t/o of other major; others natural
3) "defensive double": X shows an interest in defending and sets up pen doubles; others are natural; for Stayman, pass first and then cue
There are other possibilities. I think for most American pairs (who do not meet multi often) option 1 is the simplest. Essentially it is simply a agreement to play your normal defence but to substitute double for the cue and use a delayed double for the take-out hand that would have doubled if they had shown their suit immediately.
						
					
					
						1) "stolen bid": X = Stayman; bidding is natural or follows your leb/rub pattern if you play that; delayed double is typically t/o
2) "multi defence": play your usual multi defence, eg (Dixon) X = values or v strong; 2M = weak t/o of other major; others natural
3) "defensive double": X shows an interest in defending and sets up pen doubles; others are natural; for Stayman, pass first and then cue
There are other possibilities. I think for most American pairs (who do not meet multi often) option 1 is the simplest. Essentially it is simply a agreement to play your normal defence but to substitute double for the cue and use a delayed double for the take-out hand that would have doubled if they had shown their suit immediately.
	(-:   Zel   :-)
					
				
				
						#3
						
								 
							  
								
						
					
				
				Posted 2011-August-07, 16:45
						a) Direct X is strong, typically balanced. Initiates penalty doubles. (Note: 1NT-2♦-X-p-p-2Ma-p-p is forcing on 1NT-opener).
b) Delayed X is takeout with competitive strength. Opener should not pass the double very often in this sequence.
						
					
					
						b) Delayed X is takeout with competitive strength. Opener should not pass the double very often in this sequence.
	Michael Askgaard
					
				
				
						#4
						
								 
							  
								
						
					
				
				Posted 2011-August-07, 20:48
						The good players that I know seem to like X=transfer, systems on, 3C=stayman. I'm sure pass then double would be t/o. 
Personally I like to play X as MFA said, creates a force through 2N and doubles after that are penalty (hands with a 4 card major usually start this way). 2M natural, 3C+ transfer leb, 2N leb.
						
					
					
						Personally I like to play X as MFA said, creates a force through 2N and doubles after that are penalty (hands with a 4 card major usually start this way). 2M natural, 3C+ transfer leb, 2N leb.
	blogging at http://www.justinlall.com
					
				
				
						#5
						
								 
							  
								
						
					
				
				Posted 2011-August-08, 02:13
						The weakest point of multi is that only 1 person knows which suit he's bidding. Usually people bid constructively over a weak NT, so we might as well take advantage of the fact that we're probably in a part score battle or on defense. Therefore I like the following:
Dbl = values, interest in penalizing
2M = natural, NF
2NT = both minors, weak (attempt to hide their suit)
3X = natural, signoff (attempt to hide their suit)
Passing first is used to let them show their suit. After that, we play our usual system like the auction went 1NT-(2M).
						
					
					
						Dbl = values, interest in penalizing
2M = natural, NF
2NT = both minors, weak (attempt to hide their suit)
3X = natural, signoff (attempt to hide their suit)
Passing first is used to let them show their suit. After that, we play our usual system like the auction went 1NT-(2M).
	"It may be rude to leave to go to the bathroom, but it's downright stupid to sit there and piss yourself" - blackshoe
					
				
				
						#6
						
								 
							  
								
						
					
				
				Posted 2011-August-08, 15:37
						If you play in US, the easiest way to counter multi 2D overcall is to call director and says
"This is not allowed, it's general-chart event!"
This is what happened last time I use the convention in NABC open event. 
						
						
						
					
					
				"This is not allowed, it's general-chart event!"
This is what happened last time I use the convention in NABC open event.
 
						
						
				
						#7
						
								 
							  
								
						
					
				
				Posted 2011-August-09, 02:58
 thebiker, on 2011-August-07, 05:31, said:
thebiker, on 2011-August-07, 05:31, said:
Hi
I would be interested to know how other players counter a Multi Landy 2D bid (normally showing a 6 card major) after they have opened 1NT (weak)
What are the best ways (your way) of using an immediate double and a delayed double?
(a) 1NT (2D) X?
or
(b) 1NT (2D) Pass (2Ma)
P P X?
© 1NT (2D) P 2NT
3Ma P X?
thank you in advance for your answers
regards
Brian Keable (alias "thebiker")
I would be interested to know how other players counter a Multi Landy 2D bid (normally showing a 6 card major) after they have opened 1NT (weak)
What are the best ways (your way) of using an immediate double and a delayed double?
(a) 1NT (2D) X?
or
(b) 1NT (2D) Pass (2Ma)
P P X?
© 1NT (2D) P 2NT
3Ma P X?
thank you in advance for your answers
regards
Brian Keable (alias "thebiker")
♥
For the (a): X= shows values (7+ in front of 15-17NT, 10+ in front of 12-14NT). All subsequent doubles are now for penalty.
Having accepted that. (b) X= take-out.
♥
	♥Bob Herreman ♥
					
				
				
						#8
						
								 
							  
								
						
					
				
				Posted 2011-August-09, 17:19
						I generally prefer to play what Jlall said, using the full NT structure except that 3♣ becomes stayman. Later doubles are takeout, and delayed lebensohl should also apply IMO.
						
						
						
					
					
						
	Yay for the "Ignored Users" feature!
					
				
				
						#9
						
								 
							  
								
						
					
				
				Posted 2011-August-10, 13:49
						I play our meta-agreement. 1st Dbl shows values (at least some game interest), 2nd Dbl is T/O, after that they are in trouble. A direct 2NT shows minors, direct 3 of a minor is invitational.
						
						
						
					
					
						
					
				
				
						#10
						
								 
							  
								
						
					
				
				Posted 2011-August-11, 05:35
						I usually defend a multi 2♦ over 1NT the same way I defend an opening multi. Seems to work fine.
						
						
						
					
					
				
	
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