team match team match closing stand by
#1
Posted 2013-July-24, 00:08
#2
Posted 2013-July-24, 19:02
Note this also needs the first sitout not to be filled in at the time the second one happens.
#3
Posted 2013-July-25, 08:20
Why not give an option, to the other table, to continue as a normal table [and not as TM]?
#4
Posted 2013-July-27, 03:17
In another thread, I already suggested that withdraws at at table that has not yet started should cause the seat to be open again, and any player looking for a new team game can apply for it, in contrast to sitout where only the host can select a player for the sub list. Players tend to withdraw from a table that has not yet started much easier than from a playing table.
And I also suggested to leave the choice whether to cancel a team game or not to the host or TD (send him a message that suggest the cancellation) and only cancel automatically if no td is online. This can be done by a dialog that contains a "Cancel" and a "Continue" button, and some deadline after which the automatic cancellation takes place if no button it clicked.
Karl
#5
Posted 2013-August-09, 09:11
Karl
#6
Posted 2013-August-10, 00:30
However, I suspect this is only likely when you play with randoms. Find people you know and arrange team matches with them, and this is unlikely to be a problem.
#7
Posted 2013-August-10, 02:51
On the other hand, pickup team games work very well most time, and the quality of the players there tends to be much better than at Main Bridge Club tables or in tourneys. Maybe make a survey how many team games are pickup at a given moment of time, and I would not be surprised if it is half of them.
Karl
#8
Posted 2013-August-10, 03:35
barmar, on 2013-August-10, 00:30, said:
However, I suspect this is only likely when you play with randoms. Find people you know and arrange team matches with them, and this is unlikely to be a problem.
One of the problems is that when one player withdraws very often a second one is withdrawing shortly after. One of the reasons might be he does not want to play with a sub. The host/TD has no chance to rescue the match. He should have at least one minute time to find a sub before automatic cancellation process starts. Maybe two minutes even better.
The new features we got in this area some month ago where exactly aiming for random team matches and I think that is a good direction to go for. You can step in with your partner or even select a random partner. I would very much appreciate if the software would support hosts a bit more and make it more enjoyable for the stayers.
#9
Posted 2013-September-15, 02:21
It is obvious that this could be changed fast and easily, at least if you simply increase the threshold of withdrawn players, even though this would not be the optimal solution.
Karl
#10
Posted 2013-September-15, 08:40
For a fully formed game, tho, like the one Mink describes, when one player bails, then another....
we could easily eliminate the automatic closure. But we put it in there for a reason - to shut down non-viable team games. it isn't uncommon for me to get messages like this
"Host gone in TG - we need a player"
uday: "ok, you're now the TD"
"I don't know how to replace the player"
or
"Help. the host is gone and we're stuck"
The problem is that at some point - be it two or three or four - we have to give up on the match, I think.
If we bump it up to 3 withdrawals, it will make things difficult for others.
Possible solutions:
a. increase to 3 withdrawals for all ( and send complaints to Mink )
b. allow host to use some sort of hack like a special string in the description to say that his tourney wants a higher limit
c. replace any withdrawn (or disconnected?) players immediately with basic robots so the game can continue
#11
Posted 2013-September-16, 15:54
-- Bertrand Russell
#12
Posted 2013-November-10, 13:57
uday, on 2013-September-15, 08:40, said:
For a fully formed game, tho, like the one Mink describes, when one player bails, then another....
we could easily eliminate the automatic closure. But we put it in there for a reason - to shut down non-viable team games. it isn't uncommon for me to get messages like this
"Host gone in TG - we need a player"
uday: "ok, you're now the TD"
"I don't know how to replace the player"
or
"Help. the host is gone and we're stuck"
The problem is that at some point - be it two or three or four - we have to give up on the match, I think.
If we bump it up to 3 withdrawals, it will make things difficult for others.
Possible solutions:
a. increase to 3 withdrawals for all ( and send complaints to Mink )
b. allow host to use some sort of hack like a special string in the description to say that his tourney wants a higher limit
c. replace any withdrawn (or disconnected?) players immediately with basic robots so the game can continue
May I suggest a compromise? I was hosting and not playing so BBO may have decided that 2 people had left although only one had. Unless it is the host who has withdrawn ( and how does this work if the host isn't playing in the first place?) then a GIB go in until a sub is found. A lot of people prefer to play with humans, so being able to replace the bots with humans would be a good thing. If a GIB could pop in after a minute, say when the second notice of a player missing used to happen, and then be replaced when a new player was found that should take care of the situation? Would that be difficult to do?
Otherwise, I'd prefer it either to allow for more withdrawals, or at the very least allow more time to find a sub. Please.
#13
Posted 2015-August-08, 16:27
2 team matches just have been closed, for the first one I only saw one player leaving (at least during play) so why close?
The second one may have been canceled by the host (because of a bad first board).
Maybe add withdrawal-percentages and similar statistics...
I know its difficult but it really is frustrating...
P