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Theoretical question

#21 User is offline   aguahombre 

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Posted 2011-June-18, 09:38

View Postblackshoe, on 2011-June-18, 04:41, said:

Interesting. If I remember correctly, in The Modern Losing Trick Count, Ron Klinger defines "long suit game try" as a side suit with at least three cards and two or three losers. What you've described here as a "help suit game try". :unsure: :blink: :ph34r:

I have always had trouble figuring out what a "help suit" should look like, too. So, our style doesn't use the term. But, what you are attributing to Klinger --3+ cards, 2 or 3 losers--just sounds like "help" to me.

Like I said, I have trouble with the definitions, but Zel's post seems reasonable to me.
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#22 User is offline   jmcw 

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Posted 2011-June-18, 12:17

View PostZelandakh, on 2011-June-18, 03:49, said:

A help suit game try is a trial bid in a suit where you need help. This is not the same as a long suit game try even though many players confuse the two. xxx is an ideal holding for a HSGT. Summary:-




At the table I have found a very wide range of holdings that seemingly qualify as "help". would you accept a HSGT with any of the following:

1. x
2. xx
3. hx
4. xxx
5. hxx
6. hhx...etc.

I think it quite unusual to make a HSGT when holding xxx in the suit, more typical is a suit headed by an honor with 2 or 3 losers hxx(x),hhx(x). Accepting requires a helping honor withing the suit AND solid values for the preceeding bid. Accepting with shortness (void or stiff) is considered acceptable when holding 4 trumps. So I would consider accepting with 1,3,5,6.
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#23 User is offline   mtvesuvius 

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Posted 2011-June-18, 12:38

QTx or Kxx is my minimum for a HSGT
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#24 User is offline   jogs 

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Posted 2011-June-18, 21:39

View PostZelandakh, on 2011-June-18, 03:49, said:

A help suit game try is a trial bid in a suit where you need help. This is not the same as a long suit game try even though many players confuse the two. xxx is an ideal holding for a HSGT. Summary:-

Help suit game try = suit where I need help (ie I have losers, please upgrade your cover cards or shortage))



I hate 3 on xxx or Jxx. Opponents are given a road map to proper defense.

Dummy. Qxx xxx xxx KJxx

Please cash your three heart winners. Don't attempt to cash two diamonds.

Declarer. AKxxxx Jxx x AQx

The field makes 9 or 10 tricks. You always make only 9.
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#25 User is offline   the hog 

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Posted 2011-June-19, 01:06

View Postbluecalm, on 2011-June-17, 04:25, said:

While I think most people play that it's general game try (me included usually) I think it's better to play it as natural (either 5-4 with at least liht invitational values or 5-5 with any strength). At imps we are not doubling them anyway and finding our heart fit could be critical.


I agree with this. For me it is a natural bid, (lst), and a game try. A x would be a general game try, not penalties for me.
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#26 User is offline   Hilver 

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Posted 2011-June-19, 03:43

View Postthe hog, on 2011-June-19, 01:06, said:

I agree with this. For me it is a natural bid, (lst), and a game try. A x would be a general game try, not penalties for me.


The actual hand of the 3-bidder:
A J 9 5 3
K 9 7
6
A K 3 2

Jan
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#27 User is offline   Onedown 

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Posted 2011-June-19, 05:50

I do not see what the difficulty is here. My partner did not make a negative x, unless he was too weak with 6-7 HCP, ergo we found our fit and 3 hearts is a game try, asking partner, how you like things now for 4 spades?
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